Tools such as Blender make 3D modelling easier than ever for anyone to learn!
Blender is a FREE software and with a computer or laptop you can discover a new hobby, passion, career or even just a side hustle.
Here we will give you a step-by-step guide to go from never touching a 3D modelling tool to creating anything in weeks!
Blender Guru is a famous YouTuber who creates FREE Blender tutorials taking anyone from 0 experience in Blender to creating realistic models in hours!
In fact, our team begin here and created this
LenticulArt after spending a few hours starting with 0 experience!
This is a clear example on how you can then capitalise on your new skill by publishing to LenticulArt where you will be rewarded a commission on for every sale designed by you! In fact, any designed created on Blender, published to LenticulArt, and purchased by a member, we will donate an additional $5USD to Blender on top of our existing charities we support!
To start, simply click or search on YouTube "Blender Guru Beginner Donut Tutorial" to begin!
If you're ready to publish to LenticulArt, scroll down here to find out how.
camera must be 5X the distance between the furthest object (background) and the closest object in (foreground) in the scene.
Arc camera movement - use empty object on focus area and lock camera to its rotation.
Linear movement - simply slide camera.
Total camera movement - too much movement reduces the LenticulArt visual experience whereas too little movement limits the visual experience. Take the first frame and the Last frame and the point of the scene that has moved the most must be measured. 5% movement is ideal. This means that the total width of the camera would be 100%, 5% of this width should be the ideal disparity between the first and last frame on the point of the scene that moves the most.
preferrably 2808px x 3972px, ratio = (x) : square root(x), must be 40 frames.
We are working out what is needed for unreal engine users currently and hope to provide details soon!